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How to escape

MALAM SAMA OPAH walkthrough

Gameplay still from the MutePlays Malam Sama Nenek walkthroughGameplay still from a full MALAM SAMA OPAH round

What you need to escape

A hard-mode HUD line, quoted by both the house guide and the escape guide, says: find 5 keys and a code, then escape Opah’s house. You start with two hearts. A catch removes one. The second catch ends the round unless you take the 19 Robux revive inside an 8-second REVIVE prompt. Saying no drops you into SPECTATING.

Step 1: Board a bus

The lobby is a night kampung. A banner reads GET ON THE BUS, with “Follow the arrow to the bus!” Three stops are marked BUS 1, BUS 2, and BUS 3. The second wiki uses Bas 1, Bas 2, and Bas 3 for the same stops. Walking onto any bus starts the round inside the house. I have no public note that the three buses lead to different maps.

Step 2: Find 5 keys in drawers

Keys sit in wooden drawers and cabinets. The open/close hand prompt is the interaction. One recorded session found a large yellow key in a small drawer, and the pickup line was “HOLDING Yellow Key - Tap Drop to put it down.” The key takes a hotbar slot. Colour-by-colour spots are on the keys page. The bedroom’s white metal bed frames and the dining room’s red-checkered cloth are the two landmarks those guides use so you can remember which drawers you already opened.

Step 3: Find the door code

The exit has its own CODE keypad, separate from the five padlocks. The escape guide says the hiding spot is still unconfirmed. A second wiki prints two codes seen in play, 2357 and 1908, and says each round differs, so those numbers are examples, not a master code. I am not telling you to type them as if they always work.

Step 4: Open the five-padlock exit

One guide draws the door as red, blue, green, yellow, and purple padlocks plus the keypad. The other guide agrees that keys and locks are coloured, and says a full one-to-one pairing has not been demonstrated. Match colour to colour, and treat purple as the colour only one guide lists.

Step 5: Survive Opah

Sprint sits on the right. SHOVE OTHERS shows a lock until the shove pass is owned. JUMPSCARE, top right, costs 35 Duit and flashes DUITMINE -35. Nothing in the reviewed footage says that button saves a heart. Flip-flops on the floor pay +2 Duit and the line “Found a flip flop!” A difficulty vote is reported from video, not frame-checked: EASY 60 Duit with a slower Opah, HARD 100 Duit, NIGHTMARE faster and lights out with the payout left blank.

Beginner checklist

ROBLOX | Malam Sama Nenek - Full Walkthrough

MutePlays walks a full round under the Malam Sama Nenek title.

MEGA BOOO Malam sama opah game

A full round used as the frame-by-frame source for the house route.

Questions

How do you escape in MALAM SAMA OPAH?

Board a bus, collect five keys from drawers, find that round’s door code, and open the coloured padlocks. Two hearts are the whole health bar.

What is the door code?

It changes. 2357 and 1908 are examples from one wiki, not a universal code. The hiding place is not written down.

Sources

SourceChecked
How to escape (wiki) 2026-11-06
Opah house guide (wiki) 2026-11-06
Keys guide (second wiki) 2026-11-06
MutePlays walkthrough 2026-11-06
Full round recording 2026-11-06